The Metaverse Project
Overview
We have been developing networked collaborative, visually immersive
environments that are inexpensive, automatically configurable,
widely-deployable, and scalable. We call the environment the
Metaverse (which was first used in Neil Stephenson's science
fiction novel Snowcrash to refer to a similar immersive
environment).
The objective of our Metaverse is to provide users with an environment
that fools the users' visual senses into believing that the traditional
barriers of time and space have been removed.
Virtual reality, tele-immersion, distance learning, tele-presence,
digital libraries, and video on demand systems all contain particular
elements needed to implement an immersive Metaverse environment -
an environment that affords users access to a new Universe of
interactions not available via conventional communication.
We are designing cost-effective, scalable, automatically
configurable/calibrated Metaverse Portals that are immersive,
interactive, and vertically integrated with the network to
inherently and efficiently support collaboration among Portals.
Unlike alternative immersive designs, our portal design can be used in
both high-end environments such as carefully designed CAVEs and in
low-end environments such as a user's office (and anything in
between). Each portal
consists of an arbitrary number of metaverse elements,
constructed from off-the-shelf components at low cost.
Each metaverse element includes a rendering
client (PC), a network card, a graphics accelerator, and a high-resolution
projector as well as associated display and networking software.
Metaverse elements communicate over the network, are
self-calibrating, and automatically configure themselves into a
coherent immersive interface, regardless of the number of elements use
or their location.
Consequently, new metaverse elements can be added
or removed quickly and easily to increase or decrease the "size" of
the portal and the system will automatically reconfigure itself.
Because the metaverse elements are vertically integrated
with the network, metaverse elements automatically determine the
portal to which they belong and know how to communicate with elements
in other portals via group communication services.
We have also explored programmable network services to allow greater
control of the network and packet delivery by end systems.
Select Publications
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A proactive tree recovery mechanism for resilient overlay multicast
Z. Fei, and M. Yang,
IEEE/ACM Transactions On Networking,
vol 15, pp 173, 2007
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Building layered active services,
C. Dhillon, M. Bond, J. Griffioen, and K. Calvert,
Computer Networks,
vol 50, pp 2475, 2006
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A segmentation-based fine-grained peer sharing technique for delivering
large media files in content distribution networks,
Z. Fei, and M. Yang,
IEEE Transactions On Multimedia,
Vol 8, pp 821, 2006
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A Multi-path Routing Service for Immersive Environments
S. Shi, L. Wang, K. Calvert, and J. Griffioen,
In Proceedings of the Workshop on Grids and Advanced Networks 2004 (GAN
04) at the 4th IEEE/ACM International Symposium on Cluster Computing
and the Grid,
2004.
-
Passive Inference of Path Correlation
L. Wang, J. Griffioen, K. Calvert, and S. Shi,
In Proceedings of the NOSSDAV '04 Conference,
2004.
-
The Metaverse - A Collection of Inexpensive, Self-configuring,
Immersive Environments,
C. Jaynes, B. Seales, K. Calvert, and Z. Fei J. Griffioen,
In the Proceedings of The 7th International Workshop on Immersive Projection Technology,
2003.
-
Parametric Subpixel Matchpoint Recovery with Uncertainty Estimation: A
Statistical Approach
Matt Steele and Christopher Jaynes,
IEEE Workshop on Statistical Analysis in Computer Vision in conj. with CVPR,
2003.
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Towards Visualizing HCI for Immersive Environments: The Meta-Situational
Tracker
C. Jaynes, J. Mazur, and C. Lio,
ACM SIGGRAPH Conference, Sketches and Applications Session,
2002.
-
Lightweight Network Support for Scalable End-to-End Services,
K. Calvert, J. Griffioen, and S. Wen,
Proceedings of the ACM SIGCOMM Conference (SIGCOMM 2002),
August,
2002.
-
CALM: Congestion-Aware Layered Multicast
S. Wen, J. Griffioen, and K. Calvert,
In Proceedings of the IEEE Open Architectures and Network Programming Workshop 2002 (OPENARCH 02),
2002.
People
The metaverse project includes faculty from several different departments:
-
Kenneth L. Calvert
(Computer Science)
-
Zongming Fei
(Computer Science)
-
James Griffioen
(Computer Science)
-
Chris Jaynes
(Computer Science)
-
James Mcdonough
(Mechanical Engineering)
-
Doreen Maloney
(New Media)
-
Joan Mazur
(College of Education)
-
W. Brent Seales
(Computer Science)
Sponsor
The National Science Foundation
This material is based upon work supported by the National
Science Foundation under Grant No. EIA-0101242.
Any opinions, findings, and conclusions or recommendations expressed in this
material are those of the author(s) and do not necessarily reflect the views
of the National Science Foundation.